Interactive books are the future.
They don’t have to be printed.
And the best ones are free.
And they’re accessible to a broader audience.
They are the next big thing in the world of books, and they’re here now, according to a new report by the Publishers Guild.
Interactive books, the report’s authors say, are about as old as the internet.
And, yes, they are about to become more ubiquitous.
They have become part of the zeitgeist, the next major step in a long line of literary forms that started when the Internet was first invented, in the late 1980s.
The future of reading The interactive book boom is just one of the many buzzwords that are being buzzed about in a rapidly expanding field that includes social media, video games and even the Internet of Things.
In the book industry, these buzzwords include social media and virtual reality, and it’s a bit of a confusing area.
But in terms of the books themselves, the new report makes some interesting points.
It notes that the number of interactive books has been increasing in the last decade, with about 40% of books sold online in 2016, up from 30% in 2015.
And as the industry continues to grow, the number is projected to grow to 40% in 2020.
The report also notes that, as of 2019, the average book sold was just under 4,500 books, a number that is expected to rise to over 7,000 books by 2030.
There are other aspects of interactive reading that are interesting, too.
It found that the average amount of time readers spend reading interactive books is significantly lower than that of reading books in print.
The authors of the report say that it’s likely that the most time spent reading interactive novels and short stories will come from those with an interest in the topic.
The problem with that, they say, is that there’s a huge disconnect between the time spent and the quality of the content.
The book industry is a long way from being able to produce a quality book.
It’s about time the authors and publishers took a closer look at this, the authors wrote.
The next big jump in interactive reading is likely to come from books that are interactive.
Interactive fiction, virtual reality and video games all promise to bring a whole new world of storytelling to the book reader.
But as the authors note, we have to keep in mind that this is only the beginning of this interactive world.
There is plenty of room for interactive fiction and virtual worlds to expand.
For instance, there are plenty of interactive works that will only appeal to people who are into games.
There’s plenty of opportunity for authors to expand their audiences beyond the book-reading audience.
There will be plenty of opportunities for authors and readers to collaborate.
And there will be lots of opportunities to bring readers new and interesting ways of reading, the publishers’ report noted.
There’ll be plenty more books to be written, the researchers wrote.
And so the next time you’re reading a book, keep a close eye on how much time you spend on it.
It’ll be fascinating to see what’s next.
The interactive books boom is about to get a lot bigger, and there are going to be lots more interactive books.